QELO Quest

QELO Quest

Several drivers collecting the same chargers on the QELO network in Croatia, drawn as one shared map.

Each driver has a quest log of their own — their catches, their remaining targets, their map — and this page is where those collections meet. Click any name on the leaderboard for that driver's log.

What counts as caught

A single session of 5 minutes or longer catches a charger for the driver who charged there, for good. Anything shorter does not count — pulling in, plugging, and thinking better of it is not a visit. A charger one driver has caught is still there to be caught by everyone else.

Reading the map

Every pin is scaled by its catch count: how many different drivers have caught it. The map is a frontier, not a trophy shelf, so the count reads backwards from what you might expect — the more drivers have been somewhere, the quieter it gets.

Click any pin for its numbers. A charger whose coordinates are not known yet is still counted in the totals along the top, but has no pin to click.

How the leaderboard is ranked

By chargers caught, because that is the game. Drivers level on catches are ordered by total energy, and level on both by their id — a fixed rule, so the board never reshuffles between rebuilds for reasons nobody can see.

There is deliberately no average charging speed here, for anyone. One frequently-passed charger would dominate such a figure, and a driver who mostly charges AC would look slow at something they never competed in. Totals of energy and time carry no such hidden weighting, so those are what a row shows.

Where the data comes from

Sessions are logged by hand, one file per charge, from the charging app's own figures; charger coordinates come from OpenStreetMap. The page is built from those files into this one self-contained file — apart from the map tiles and the map library, it calls nothing and tracks nothing.